Transport Fever 3 Industries: All 32 Production Chains

Chain finder

What does it take to make…

Built from the official manual's industry list. Steps run from the cargo you picked back to raw materials; booster cargo is listed separately because the chain runs without it.

Raw producers

These need no input. The range is the yearly output scale: production grows as the industry adds plots (fields, shafts, plantations) around itself, so keep that land free.

IndustryProducesBooster cargoTemperateDryTropicalSubarctic
Clay Pit1-16 ClayTools✓✓——
Coal Mine1-16 CoalTools✓✓✓✓
Cotton Farm1-12 WoolFertilizer✓—✓—
Crop Farm1-24 Grain 1-16 VegetablesFertilizer✓✓✓✓
Fishing Grounds1-12 FishTools✓—✓✓
Iron Ore Mine1-16 Iron Ore✓✓✓✓
Logging Camp1-8 Logs✓✓✓✓
Oil Platform1-4 Crude OilTools✓✓✓✓
Oil Well1-6 Crude OilMachines✓✓✓✓
Quarry1-16 StoneTools✓(✓)✓✓
Rubber Farm1-32 RubberFertilizer——✓—
Sand Excavator1-8 SandMachines✓—✓✓
Sand Pit1-8 SandTools✓✓✓✓

Processing industries

Numbers are the ratio shown in the industry window: the left side is consumed, the right side produced. A plant only starts once its input stock has cargo in it.

IndustryRecipeBoosterTemperateDryTropicalSubarctic
Brewery8 Grain 3 Glass → 8 BeveragesWorkers only✓✓—✓
Brick Works4 Clay → 4 BricksWorkers only✓✓——
Cement Plant4 Stone → 2 CementWorkers only——✓✓
Chemical Plant6 Chemicals → 2 Dyes 5 PlasticWorkers only✓✓✓✓
Canning Factory2 Fish or 2 Meat and 1 Sheet Metal → 2 Canned FoodWorkers only✓✓✓✓
Furniture Factory4 Planks 1 Glass → 2 FurnitureMachines✓✓✓✓
Glass Works4 Sand → 2 GlassWorkers only✓✓✓✓
Livestock Farm7 Grain → 3 Meat 4 WoolMachines✓✓✓✓
Machine Factory7 Steel 4 Plastic → 7 MachinesWorkers only✓✓✓✓
Oil Refinery4 Crude Oil → 2 Fuel 1 Fertilizer 4 ChemicalsWorkers only✓✓✓✓
Paper Mill4 Sawdust → 2 PaperWorkers only———✓
Printing Press4 Paper 2 Dyes → 4 BooksWorkers only———✓
Saw Mill4 Logs → 4 Sawdust 8 PlanksWorkers only✓✓✓✓
Steel Mill6 Iron Ore 6 Coal → 4 Sheet Metal 3 SteelWorkers only✓✓✓✓
Textile Factory4 Fabric 2 Dyes → 3 ClothesWorkers only✓✓✓✓
Tire Factory4 Rubber → 2 TiresWorkers only——✓—
Tool Factory4 Planks 2 Plastic → 5 ToolsWorkers only✓✓✓✓
Vehicle Factory1 Tires 4 Sheet Metal 1 Machines → 1 VehiclesWorkers only✓✓✓✓
Weaving Mill4 Wool → 4 FabricWorkers only✓✓✓✓

How production and boosters work

Industry questions

How many industries are in Transport Fever 3?

The official game manual lists 32 industries in free game mode: 13 raw producers that need no input and 19 processing plants. Campaign missions add a few special ones not in this table.

Which industries only appear in one climate?

Subarctic only: Paper Mill, Printing Press. Tropical only: Rubber Farm, Tire Factory. Everything else spawns in two or more climates.

How do I boost an industry?

Every industry gets a worker boost if a passenger line brings enough workers to it. Raw producers can also be boosted with Fertilizer, Machines or Tools delivered to their input stock; the boost stops when that stock runs out.

Do unused industries close?

Yes, unless closure is set to Never. An industry that has produced, consumed and shipped nothing for 10 years and is not owned by you gets a 730-day countdown, then disappears.

Checked against the official manual:

Source: Transport Fever 3 game manual, Industries and Cargo. A pre-launch dev blog counted "over 35" industries; this table follows the manual's list for free game mode.